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	<title>Dante&#039;s Inferno Facebook Guide</title>
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	<link>http://dantesinfernoguide.com</link>
	<description>Dante&#039;s Inferno for Facebook Strategy &#38; Leveling Guide, Game News and Updates</description>
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			<item>
		<title>Getting More Faction Members &#8211; Facebook Strategy</title>
		<link>http://dantesinfernoguide.com/getting-more-faction-members-facebook-strategy/</link>
		<comments>http://dantesinfernoguide.com/getting-more-faction-members-facebook-strategy/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 00:54:30 +0000</pubDate>
		<dc:creator>Dantes Inferno Guide</dc:creator>
				<category><![CDATA[Strategy Guide]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dante's inferno]]></category>
		<category><![CDATA[dante's inferno facebook]]></category>
		<category><![CDATA[dante's inferno faction]]></category>
		<category><![CDATA[dante's inferno guide]]></category>
		<category><![CDATA[dante's inferno strategy]]></category>

		<guid isPermaLink="false">http://dantesinfernoguide.com/?p=73</guid>
		<description><![CDATA[What if I told you there was a way to get hundreds (seriously) of faction members in just a few minutes in Dante&#8217;s Inferno for Facebook? Well there is, and here is how!
Step 1
Go to this thread here and go to the last page in the thread and copy the largest e-mail address list.
Step 2
With [...]]]></description>
			<content:encoded><![CDATA[<p>What if I told you there was a way to get hundreds (seriously) of faction members in just a few minutes in Dante&#8217;s Inferno for Facebook? Well there is, and here is how!</p>
<p><strong>Step 1</strong></p>
<p>Go to this <a href="http://forums.lolapps.com/showthread.php?t=1938">thread</a> here and go to the last page in the thread and copy the largest e-mail address list.</p>
<p><strong>Step 2</strong></p>
<p>With this list in hand, scroll up to the &#8220;Friends&#8221; tab at the very top of your Facebook page. Hold your mouse over this tab and a small menu will drop down. Click the &#8220;Invite Friends&#8221; link.</p>
<p><strong>Step 3</strong></p>
<p>Now, paste the copied e-mail address list into the e-mail box. Type in &#8220;Dante&#8217;s Inferno&#8221; into the message box and click invite. This will invite everyone on that list to be your friend.</p>
<p><strong>Step 4</strong></p>
<p>Once people accept your friend requests, you can go to this link:</p>
<p><a href="http://apps.facebook.com/dantes-inferno/tutorial">http://apps.facebook.com/dantes-inferno/tutorial</a><br />
By going to this link, you will automatically add all of your Facebook friends to your faction (no requests need to be sent).</p>
<p>Simply by doing this you can easily add 100+ faction members overnight with just a few clicks! Not bad at all!</p>
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		<item>
		<title>Free Gifts After Balancing</title>
		<link>http://dantesinfernoguide.com/free-gifts-after-balancing/</link>
		<comments>http://dantesinfernoguide.com/free-gifts-after-balancing/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 18:40:43 +0000</pubDate>
		<dc:creator>Dantes Inferno Guide</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://dantesinfernoguide.com/?p=69</guid>
		<description><![CDATA[As I mentioned in an earlier post, Dante&#8217;s Inferno for Facebook went through some major game balance changes over the past week. Among these changes was a complete change in stats for every item in game. Here is the updated free gift list:

Note: If a free gift is &#8220;Locked&#8221;, that just means you need to [...]]]></description>
			<content:encoded><![CDATA[<p>As I mentioned in an earlier post, Dante&#8217;s Inferno for Facebook went through some major game balance changes over the past week. Among these changes was a complete change in stats for every item in game. Here is the updated free gift list:</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/updated-gifts.png"><img class="aligncenter size-full wp-image-70" title="updated-gifts" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/updated-gifts.png" alt="free gifts dante inferno facebook" width="600" height="562" /></a></p>
<p><strong>Note:</strong> If a free gift is &#8220;Locked&#8221;, that just means you need to be a higher level. You will have access to most free gifts by level 100, and all the free gifts by level 110 or 120 (can&#8217;t remember exactly).</p>
<p><strong>Relics:</strong></p>
<p><strong>Homer’s Odyssey</strong> – 9 attack, 4 defense.</p>
<p><strong>Mordred’s Helmet</strong> – 6 attack, 15 defense.</p>
<p><strong>Virgil’s Aeneid</strong> – 19 attack, 19 defense.</p>
<p><strong>Caiaphas Statue</strong> – 24 attack, 55 defense.</p>
<p><strong>Golden Fleece</strong> – 29 attack, 67 defense.</p>
<p><strong>Heavenly Messenger’s Trumpet</strong> – 85 attack, 36 defense.</p>
<p><strong>Weapons:</strong></p>
<p><strong>Cat of Nine Tails – </strong>15 attack, 2 defense.</p>
<p><strong>Crusader’s Sword</strong> – 38 attack, 4 defense.</p>
<p><strong>Minotaur Horns</strong> – 44 attack, 19 defense.</p>
<p><strong>Madness of Dionysius</strong> – 6 attack, 52 defense.</p>
<p><strong>Axe of Anguish</strong> – 113 attack, 12 defense.</p>
<p><strong>Nero’s Death Dagger</strong> – 158 attack, 17 defense. (Unlocks around level 110-120).</p>
<p>&#8212;-</p>
<p><strong>What These Changes Mean</strong></p>
<p>At first glance, it appears as if this is a big nerf to all the free gifts. To that I say, yes and no. Overall, all items across the board received a general stat point deduction. The result of this deduction is that overall in the fighting formula, items are now accounted for less (albeit slightly) and stat points and faction size are weighted more heavily. Despite this change, equipment and item score is still the major contributor to success in fights.</p>
<p>With that said, some items, especially Nero&#8217;s Death Dagger, did not get hit as hard as other items. In it&#8217;s old reiteration, Nero&#8217;s Death Dagger was behind many of the purchasable weapons, being slightly worse than the Claymore Sword in offensive capability. Now the Nero&#8217;s Death Dagger is better than the Claymore Sword and Firewalk, which was the next offensive weapon in line.</p>
<p>Nero&#8217;s Death Dagger now does not get beat out until you can pick up a Tomb Shield, which run over 100,000 souls a piece. Considering you can use one weapon for each faction member, it is in your best interest to collect as many Nero&#8217;s Death Daggers as possible.</p>
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		<title>Major Game Changes; Facebook</title>
		<link>http://dantesinfernoguide.com/major-game-changes-facebook/</link>
		<comments>http://dantesinfernoguide.com/major-game-changes-facebook/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 17:55:38 +0000</pubDate>
		<dc:creator>Dantes Inferno Guide</dc:creator>
				<category><![CDATA[News and Updates]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dante's inferno]]></category>
		<category><![CDATA[dante's inferno facebook]]></category>
		<category><![CDATA[dante's inferno guide]]></category>

		<guid isPermaLink="false">http://dantesinfernoguide.com/?p=66</guid>
		<description><![CDATA[Yesterday, major game changes were made to Dante&#8217;s Inferno. Here is a list of noticed changes:
1) Jobs now require much less energy to complete.
2) Jobs now need to be repeated more times to finish off the job. Overall, less energy needs to be spent to progress through content, however, it makes it much harder for [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, major game changes were made to Dante&#8217;s Inferno. Here is a list of noticed changes:</p>
<p>1) Jobs now require much less energy to complete.</p>
<p>2) Jobs now need to be repeated more times to finish off the job. Overall, less energy needs to be spent to progress through content, however, it makes it much harder for energy-based accounts to progress through the game rapidly.</p>
<p>3) Jobs pay out significantly less souls for completion.</p>
<p>4) Artifacts pay out significantly less souls each hour (will have to update the artifacts page).</p>
<p>5. Artifacts now cost less to buy and less to upgraded.</p>
<p>6. Items now cost less to buy (and sell for less).</p>
<p>7. Items now have significantly less attack and defense stats. This makes stat points in attack and defense worth much more.</p>
<p>8. Jobs require different items. Over all, less souls are needed to purchase items and less items are required in general.</p>
<p>&#8212;</p>
<p>Overall, these are good game changes, but not the types of game changes that should be made after players have already established themselves. Energy has become a lot less valuable &#8211; which is good &#8211; except for the fact that many players have already spent a lot of points in energy (and stat points movements are permanent).</p>
<p>I also just spent 11 million souls to upgrade my Devil&#8217;s Horns (final stage of the Demon Horns artifact), only to log in to find that I wasted the 11 million because now it is only 2 million to upgrade!</p>
<p>I will have more on this over time and update the artifacts page and free gifts post accordingly.</p>
]]></content:encoded>
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		<title>Free Gifts; Dante&#8217;s Inferno Facebook</title>
		<link>http://dantesinfernoguide.com/free-gifts-dantes-inferno-facebook/</link>
		<comments>http://dantesinfernoguide.com/free-gifts-dantes-inferno-facebook/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 15:50:31 +0000</pubDate>
		<dc:creator>Dantes Inferno Guide</dc:creator>
				<category><![CDATA[Strategy Guide]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[free gifts]]></category>
		<category><![CDATA[dante's inferno]]></category>
		<category><![CDATA[dante's inferno facebook]]></category>
		<category><![CDATA[dante's inferno guide]]></category>
		<category><![CDATA[heavenly messenger's trumpet]]></category>
		<category><![CDATA[nero's death dagger]]></category>

		<guid isPermaLink="false">http://dantesinfernoguide.com/?p=59</guid>
		<description><![CDATA[The first round (I am assuming there will be new ones added over time) of free gifts is now available in Dante&#8217;s Inferno! You can send and receive these as gifts on Facebook.
Unfortunately, you can not sell these free gifts for souls. However, if you accept these gifts through your Facebook request page (not actually [...]]]></description>
			<content:encoded><![CDATA[<p>The first round (I am assuming there will be new ones added over time) of free gifts is now available in Dante&#8217;s Inferno! You can send and receive these as gifts on Facebook.</p>
<p>Unfortunately, you can not sell these free gifts for souls. However, if you accept these gifts through your Facebook request page (not actually in game in Dante&#8217;s Inferno), you will receive a bonus of extra experience points or souls.</p>
<p>Here is the gift list (the last two gifts are locked in the picture, but their stats are in the text list below the picture):</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/free-gifts.png"><img class="aligncenter size-full wp-image-60" title="free-gifts" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/free-gifts.png" alt="Free Gifts Dante's Inferno Facebook" width="601" height="559" /></a></p>
<p><strong>Relics:</strong></p>
<p><strong>Homer&#8217;s Odyssey</strong> &#8211; 20 attack, 8 defense.</p>
<p><strong>Mordred&#8217;s Helmet</strong> &#8211; 20 attack, 20 defense.</p>
<p><strong>Virgil&#8217;s Aeneid</strong> &#8211; 22 attack, 53 defense.</p>
<p><strong>Caiaphas Statue</strong> &#8211; 38 attack, 88 defense.</p>
<p><strong>Golden Fleece</strong> &#8211; 159 attack, 68 defense.</p>
<p><strong>Heavenly Messenger&#8217;s Trumpet</strong> &#8211; 98 attack, 230 defense.</p>
<p><strong>Weapons:</strong></p>
<p><strong>Cat of Nine Tails &#8211; </strong>30 attack, 3 defense.</p>
<p><strong>Crusader&#8217;s Sword</strong> &#8211; 5 attack, 48 defense.</p>
<p><strong>Minotaur Horns</strong> &#8211; 25 attack, 59 defense.</p>
<p><strong>Madness of Dionysius</strong> &#8211; 9 attack, 81 defense.</p>
<p><strong>Axe of Anguish</strong> &#8211; 149 attack, 16 defense.</p>
<p><strong>Nero&#8217;s Death Dagger</strong> &#8211; 230 attack, 25 defense.</p>
<p>&#8211;</p>
<p>The Heavenly Messenger&#8217;s Trumpet (relic &#8211; 230 defense) is fantastic. I&#8217;m currently on realm 5.2 and can&#8217;t even buy a better defensive relic yet. The Wing of Furie is the next best thing I could get at 221 defense, but it costs 750,000 souls!</p>
<p>Nero&#8217;s Death Dagger is also quite good with 230 attack. The first upgrade over that weapon is the Claymore Sword, which has 240 attack and costs 589,000 souls.</p>
<p>Not bad for some free gifts &#8211; now you just need to go out and make some high level friends so they can gift them to you!</p>
]]></content:encoded>
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		<title>Mission Mastery; Facebook Strategy</title>
		<link>http://dantesinfernoguide.com/mission-mastery-and-game-improvements-facebook-strategy/</link>
		<comments>http://dantesinfernoguide.com/mission-mastery-and-game-improvements-facebook-strategy/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 22:01:30 +0000</pubDate>
		<dc:creator>Dantes Inferno Guide</dc:creator>
				<category><![CDATA[Strategy Guide]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dante's inferno]]></category>
		<category><![CDATA[dante's inferno facebook]]></category>
		<category><![CDATA[dante's inferno guide]]></category>
		<category><![CDATA[mission mastery]]></category>
		<category><![CDATA[realm mastery mystery]]></category>

		<guid isPermaLink="false">http://dantesinfernoguide.com/?p=36</guid>
		<description><![CDATA[Dante&#8217;s Inferno for Facebook now has mission mastery rewards! Here is how it works:
Once you master each individual mission within each realm (1.1 is a realm, 1.2 is a realm, etc), you have the option to re-do the boss mission for a reward:

There are three levels of mastery: Stone (rank 1), Fire (rank 2), and [...]]]></description>
			<content:encoded><![CDATA[<p>Dante&#8217;s Inferno for Facebook now has mission mastery rewards! Here is how it works:</p>
<p>Once you master each individual mission within each realm (1.1 is a realm, 1.2 is a realm, etc), you have the option to re-do the boss mission for a reward:</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/stone-mastery.png"><img class="aligncenter size-full wp-image-37" title="stone-mastery" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/stone-mastery.png" alt="Dante's Inferno Stone Mastery Facebook" width="589" height="383" /></a></p>
<p>There are three levels of mastery: <strong>Stone </strong>(rank 1),<strong> Fire </strong>(rank 2),<strong> and Ice </strong>(rank 3).</p>
<p>When you complete the stone mastery, all of your jobs will reset to 0% mastery and you can continue again through, working on the fire mastery. Once you master all the jobs a second time, you can perform the final mission again to access ice mastery.</p>
<p><strong>Rewards:</strong></p>
<p>Additionally, each time you master an individual mission when working on fire or ice mastery, <strong>you will receive a bonus skill point</strong>. This is the best thing so far, as each individual realm can give you an extra 10 skill points (well, almost, some realms only have 4 jobs). This will go a very long way considering there are 45 realms total. This gives players the opportunity to earn a nearly 450 skill points.</p>
<p><a href="../wp-content/uploads/2010/01/bonus-skill-point.png"><img title="bonus-skill-point" src="../wp-content/uploads/2010/01/bonus-skill-point.png" alt="Dante's Inferno Mastery Skill" width="586" height="401" /></a></p>
<p>When you complete stone and fire masteries, you will receive one favor token (one for completing stone and one for completing fire). Players can earn an extra 90 favor tokens by mastering each realm through fire mastery.</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/fire-bonus-reward.png"><img class="aligncenter size-full wp-image-38" title="fire-bonus-reward" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/fire-bonus-reward.png" alt="Dante's Inferno Fire Mastery Facebook" width="716" height="276" /></a></p>
<p>Finally, for completing a tier all three times, you receive a &#8220;realm mastery mystery&#8221; reward:</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/realm-mastery-mystery.png"><img class="aligncenter size-full wp-image-39" title="realm-mastery-mystery" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/realm-mastery-mystery.png" alt="Dante's Inferno Realm Mastery Mystery" width="587" height="474" /></a></p>
<p>I&#8217;m guessing these items are still underdevelopment and this feature was implemented before the itemization had been completed.</p>
<p>&#8212;</p>
<p>In addition to these new mission mastery rewards, a few minor changes have been added to the game:</p>
<p>First off, players logging in will see the patch notes mentioning that the mission interface has been improved, and indeed it has. You can now buy the exact job requirements you need without leaving the page, which saves players quite a few clicks.</p>
<p>Secondly, I have noticed that the virtue cost for battles has decreased, albeit very slightly. At level 80, I can now fight some battles for 20 virtue, whereas the old cost was 25 (and no, I&#8217;m not talking about fighting lower level players).</p>
<p>Finally, some free gifts have been added to the game, which I will cover in a follow-up post!</p>
]]></content:encoded>
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		<item>
		<title>Picking a Class; Strategy</title>
		<link>http://dantesinfernoguide.com/picking-a-class-strategy/</link>
		<comments>http://dantesinfernoguide.com/picking-a-class-strategy/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 03:20:45 +0000</pubDate>
		<dc:creator>Dantes Inferno Guide</dc:creator>
				<category><![CDATA[Strategy Guide]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dante's inferno]]></category>
		<category><![CDATA[dante's inferno class]]></category>
		<category><![CDATA[dante's inferno facebook]]></category>
		<category><![CDATA[dante's inferno guide]]></category>

		<guid isPermaLink="false">http://dantesinfernoguide.com/?p=33</guid>
		<description><![CDATA[When you first start out in Dante&#8217;s Inferno, you have to pick between three classes: Anger, Greed, and Lust. As a new player, odds are you will have no idea how this decision will affect your game play, and unfortunately, this choice is permanent (at least for now).
For those that have yet to pick their [...]]]></description>
			<content:encoded><![CDATA[<p>When you first start out in Dante&#8217;s Inferno, you have to pick between three classes: Anger, Greed, and Lust. As a new player, odds are you will have no idea how this decision will affect your game play, and unfortunately, this choice is permanent (at least for now).</p>
<p>For those that have yet to pick their class, this post will thoroughly explain which class you should pick (given your situation) and why. For players that have already picked their class, hopefully you will gain an understanding about how you can leverage your choice in your favor. While this topic was covered briefly in the <a href="http://dantesinfernoguide.com/dantes-inferno-for-facebook-guide-tutorial/">tutorial</a>, I am going to elaborate on my suggestion to play a Lust class type.</p>
<h3>Anger</h3>
<p>Anger players regenerate <strong>vigor </strong>10% faster than players of other classes. Vigor is used in fights, and you can very easily use a lot of it. I think that for players who plan on fighting regularly, anger is a decent class. Here&#8217;s why:</p>
<p>In Dante&#8217;s Inferno, the cost (in vigor) for starting a battle scales with the quality of your opponent. As a result, battles can cost huge amounts of vigor, much more than missions cost energy at similar levels. Plus, if you want to battle, you will need stat points in attack (and probably some in defense and health), so your stats will be spread very thin between energy, vigor, attack, defense, and health.</p>
<p><strong>Recommendation: </strong>A bit of extra virtue can go a long way for someone who likes to battle. If you are a &#8220;once an hour&#8221; type player and battle frequently, this would not be a bad choice. However, <strong>Lust </strong>is also a viable option, as I will explain below.</p>
<h3>Greed</h3>
<p>Greed players generate souls faster from artifacts. While normal players can collect souls from their artifacts once every hour, players of the Greed class can collect souls once every 54 minutes. In other words, greed players produce souls from artifacts 10% faster.</p>
<p><strong>Recommendation: </strong>No matter what your playstyle, <strong>this is not a good choice</strong>. If you want to get a lot of money, you should see the <strong>Lust</strong> section.</p>
<h3>Lust</h3>
<p>Lust characters regenerate energy 10% faster than other classes. This allows characters of this class to complete missions at a slightly faster rate than other classes. For most players, Lust will be the best class choice as it is by far the most flexible and powerful. Here&#8217;s why:</p>
<p>Lust players are able to do missions more frequently then players of other classes. This class is so valuable because the game itself is driven by missions. If you can do missions more often, you can earn more souls, level up more often, and get new loot pieces more often. Even if you want to build a good fighting character, you could use a Lust class-type to finish missions quickly. This would earn your character loot and levels, which would make him better at fighting.</p>
<p>Additionally, since items found in missions sell for so much, the lust class can theoretically product a significantly larger amount of money by doing more jobs and collecting more items. These items can then be sold for souls.</p>
<p>And of course, Lust is the natural choice for any player who simply wants to finish the content of Dante&#8217;s Inferno as quickly as possible.<br />
However, none of these classes provides such a significant advantage to warrant a restart. The 10% advantage in energy regeneration that the Lust class enjoys is not an insurmountable disadvantage for other players, so if you picked another class, there is no need to restart.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 89px; width: 1px; height: 1px;">http://dantesinfernoguide.com/dantes-inferno-for-facebook-guide-tutorial/</div>
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		<title>Dante&#8217;s Inferno for Facebook Guide &amp; Tutorial</title>
		<link>http://dantesinfernoguide.com/dantes-inferno-for-facebook-guide-tutorial/</link>
		<comments>http://dantesinfernoguide.com/dantes-inferno-for-facebook-guide-tutorial/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 04:07:27 +0000</pubDate>
		<dc:creator>Dantes Inferno Guide</dc:creator>
				<category><![CDATA[Strategy Guide]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dante's inferno]]></category>
		<category><![CDATA[dante's inferno facebook]]></category>
		<category><![CDATA[dante's inferno guide]]></category>
		<category><![CDATA[dante's inferno tutorial]]></category>

		<guid isPermaLink="false">http://dantesinfernoguide.com/?p=12</guid>
		<description><![CDATA[Dante&#8217;s Inferno for Facebook is a text-based role-playing game.As is typical of these types of RPGs, mastering the basic game mechanics can significanlty increase the quality of your game play. Here is an outline to help you get started in Dante&#8217;s Inferno. 
1.0 &#8211; Getting Started
Installing Dante&#8217;s Inferno is easy. There are no downloads required. [...]]]></description>
			<content:encoded><![CDATA[<p>Dante&#8217;s Inferno for Facebook is a text-based role-playing game.As is typical of these types of RPGs, mastering the basic game mechanics can significanlty increase the quality of your game play. Here is an outline to help you get started in Dante&#8217;s Inferno.<strong> </strong></p>
<h3>1.0 &#8211; Getting Started</h3>
<p>Installing Dante&#8217;s Inferno is easy. There are no downloads required. Simply log into facebook and go to the <a href="http://apps.facebook.com/dantes-inferno">Dante&#8217;s Inferno</a> application page. Agree to installing the application and their terms of service and you will be set to play.</p>
<p><strong>1.1 &#8211; Picking a Class</strong></p>
<p>Before you can get started, you have to pick a character class. Character classes seem to be permanent choices and each one gives you a slight advantage in a different aspect of the game. Here is a list of each class and what it actually does:<strong> </strong></p>
<p><strong>Anger: </strong>Reduces your virtue regeneration timer by ~10%. More specifically, while other classes regenerate 1 virtue point every 2 minutes, players of the Anger class regenerate one virtue point every 1 minute and 49 seconds. This allows Anger players to do battle (fight other players) a little more frequently.</p>
<p><strong>Greed: </strong>Reduces the time it takes for artifacts to produce currency by 10%. More specifically, players&#8217; artifacts of the Greed class produce souls (the currency for Dante&#8217;s Inferno) every 54 minutes instead of every hour. This allows Greed players to have the capacity to build up a slightly larger passive income when compared to players of other classes.</p>
<p><strong>Lust: </strong>Reduces the energy regeneration timer by ~10%. Players of the Lust class will regenerate 1 energy point every 1 minute and 49 seconds, while other players will regenerate 1 energy point every 2 minutes.</p>
<p>Unlike other games of the genre (like Mafia Wars), no one class currently has an extreme advantage over other classes. If you are not sure what to pick, I would recommend the Lust class, as any player type will benefit from picking this. Do not pick the Greed class. I will examine the differences between classes in a later post.</p>
<h3>2.0 &#8211; Home Page Interface</h3>
<p>In order to play Dante&#8217;s Inferno well, you need to be able to understand the game and move around the interface. I will break down each page section so you can figure out how to get around.</p>
<p><strong>2.1 &#8211; Home Page &#8211; (Maximize browser or click to see the full picture)<br />
</strong></p>
<p style="text-align: center;"><strong><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/home-page.jpg"><img class="aligncenter size-full wp-image-13" title="home-page" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/home-page.jpg" alt="" width="605" height="511" /></a></strong></p>
<p>About each number:</p>
<p>1. This bar allows you to move between acts if you want to access older jobs. Simply click on the act you want to go to. At that point, the missions will change.</p>
<p>1a. The chains symbol means that these acts are locked. Master 3 jobs in the previous tier to remove the next chain.</p>
<p>2. Artwork indicative of which circle of hell you are currently in.</p>
<p>3. This panel displays your character&#8217;s current status. I will cover what each thing means below.</p>
<p>4. This navigation bar allows you to move between missions, battles, the shop, etc.</p>
<p>5. This is your battle feed. It lets you know who has attacked you so that you can get them back!</p>
<p>6. Game news and updates are displayed here.</p>
<p>7. Various in-game advertisements and reminders. These will change often.</p>
<p><strong>2.2 &#8211; Character Status Panel</strong></p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/character-status.jpg"><img class="aligncenter size-full wp-image-15" title="character-status" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/character-status.jpg" alt="" width="250" height="153" /></a></p>
<p>This is a handy reference that tells you exactly what is going on with your character at that moment in time.</p>
<p>1. This is your health bar. The number displayed is your current health total. If this is low, you can not fight. You can refill your health at the healer on the &#8220;Favors&#8221; page for a few souls.</p>
<p>2. This is your virtue bar. The number displayed is your current virtue total. You spend virtue to battle, so if this is low, you may not be able to fight other players. This value regenerates over time.</p>
<p>3. This is your energy bar. The number displayed is your current energy total. Energy is spent on missions and regenerates over time.</p>
<p>4. This is your currency bar. The number displayed is the amount of souls you currently have (not including vaulted souls).</p>
<p>5. This is your experience points bar. The number displayed is the amount of experience points required to get to the next level.</p>
<h3>3.0 Missions</h3>
<p>Access the mission screen by clicking on the &#8220;missions&#8221; tab on any page.</p>
<div id="attachment_17" class="wp-caption aligncenter" style="width: 310px"><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/missions-screen.jpg"><img class="size-medium wp-image-17" title="missions-screen" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/missions-screen-300x158.jpg" alt="dante's inferno mission" width="300" height="158" /></a><p class="wp-caption-text">Mission Screen</p></div>
<p>1. This is the &#8220;boss fight&#8221; of each act (1.1, 1.2, 1.3, etc). To unlock this, complete 3 missions.</p>
<p>2. This is the status bar of each mission. When it reaches 100%, the mission is complete.</p>
<p>3. Rewards for completing the mission. You get this every time you do the job, not just when you take the mission to 100%. Sometimes there is an item drop, but not in the example above (it will say &#8220;loot drop&#8221; if there is one).</p>
<p>4. Requirements for the job. There are three types of requirements &#8211; items, faction, and fights won. The small white icon indicates the number of faction members you need to complete the job. The &#8220;battles won&#8221; simply refers to how many battles you have won versus other players (does not include missions completed). You get most of your items from the &#8220;Devil&#8217;s Dealer&#8221;. You can click on the icons in this category to take a shortcut to the store with what you will need for the job.</p>
<p>5. Cost for doing each job; for the most part this just requires energy.</p>
<h3>4.0 Battles</h3>
<p>The battle system has a lot of contributing factors, so be prepared. Here is a pic of the interface after you&#8217;ve just engaged in a fight with each element explained:</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/battle-screen.jpg"><img class="aligncenter size-medium wp-image-23" title="battle-screen" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/battle-screen-300x282.jpg" alt="dante's inferno battle" width="300" height="282" /></a></p>
<p>1. Total attack &#8211; the summation of the &#8220;attack prowess&#8221; and &#8220;attack arsenal&#8221; categories.</p>
<p>2. Attack Prowess &#8211; Appears to be a multiplication between your &#8220;attack skill&#8221; and your &#8220;effective faction&#8221;. Note that 5 (my attack skill) times 36 (my effective faction) = 180 (my attack prowess).</p>
<p>3. Attack Arsenal &#8211; This is the summation of the offensive capabilities of all your best items (1 weapon, relic, minion, and sinner) for each effective faction member you have. You can use 1 item of each type per faction member.</p>
<p>4. Attack Skill &#8211; Your stat points invested in the attack tab.</p>
<p>5. Effective faction = 1 faction member for each level. If you are level 5 with 10 faction, this will only be 5. If you are level 10 with 5 faction, it will also be 5.</p>
<p>6. Top Items &#8211; pics of your top items. Nothing special here other than bragging rights!</p>
<p>7. Opponents total defense &#8211; the summation of his &#8220;defensive prowess&#8221; and &#8220;Defensive Arsenal&#8221;</p>
<p>8. Defensive Skill &#8211; the amount of stat points my opponent has spent on defense.</p>
<p>9. Effective Faction &#8211; my opponents current effective faction.</p>
<p>10. My opponents items. I&#8217;m not impressed!</p>
<p>11. Pain (damage) dealt &#8211; both winners and losers can receive damage. In a rout like this, I took no pain but my opponent received quite a bit.</p>
<p>12. The game telling me in a passive-aggressive way I need to fight a tougher opponent).</p>
<p>13. My reward for winning &#8211; XP and souls. You will make more XP and souls by fighting challenging opponents.</p>
<p>I will cover battles in more detail in upcoming posts.</p>
<p><strong><br />
</strong></p>
<h3>5.0 Devil&#8217;s Dealer</h3>
<p>The Devil&#8217;s Dealer is the in-game store. Here you can buy and sell items for souls. As you advance through the content, more and more items are added to the store. The best items cost the most money, but for the most part, there are always some great items you can buy. As a result, for a new player, souls have a lot of value.</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/devils-dealer-screen.jpg"><img class="aligncenter size-medium wp-image-18" title="devils-dealer-screen" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/devils-dealer-screen-300x80.jpg" alt="" width="300" height="80" /></a></p>
<p>1. Items tab. There are 4 types of items &#8211; weapons, relics, The Damned, and hellions. In battle, you can use 1 of each type of item for each faction member that you have.</p>
<p>2. This is the item that you are looking to buy or sell.</p>
<p>3. This panel tells you the items stats (the higher the better of course) and how many you own of each item already.</p>
<p>4. The cost of the item.</p>
<p>5. &#8220;Possess&#8221; is equivalent to purchasing the item. The cost is listed directly above (#4).</p>
<p>6. &#8220;Expel&#8221; is the term for sell. You get one half of the item cost per sell.</p>
<p>The Devil&#8217;s Dealer will come in handy in two ways. First off, as a new player, you can make a lot of souls starting in the second circle of hell by earning items through missions and then selling them at the Devil&#8217;s Dealer. As a high level player, you can buy high quality items to use in battle.</p>
<h3>6.0 Artifacts</h3>
<p>Artifacts are items you can purchase (for a large quantity of souls) that will produce souls over time. In other words, artifacts are investments; you put in a large amount of souls up front, and you will be paid back over time.</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/artifacts.jpg"><img class="aligncenter size-medium wp-image-19" title="artifacts" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/artifacts-300x132.jpg" alt="dante's inferno artifacts" width="300" height="132" /></a></p>
<p>1. Combined value of souls that all of your artifacts are producing each hour.</p>
<p>2. Clicking this button will collect all the souls from all of your artifacts.</p>
<p>3. Amount of souls that particular artifact has stored. Note the yellow bar &#8211; each artifact has a limited capacity that it can hold. Once an artifact is full, you will no longer earn currency off of it. It seems that each artifact can hold about 2 days (48 hours) worth of souls, so be sure collect your souls at least that often.</p>
<p>4. Clicking this button will collect just the souls from this artifact. There is no real advantage to using this button over the &#8220;Collect All&#8221; button in #2, unless you have an exact amount of souls you want to spend.</p>
<p>5. Upgrade button. Each artifact be upgraded quite a few times for more souls. Each time you upgrade it, it produces more money. After 5 upgrades, the artifact increases a tier, and becomes a new item. For example, after 5 upgrades, the &#8220;Lowly Minion Horns&#8221; upgrade to the &#8220;Humble Minion Horns&#8221; as pictured above.</p>
<p>I will post up detailed information on artifacts and all their upgrades in a separate post in the near future.</p>
<h3>7.0 Profile Page</h3>
<p>The profile page is where you can use all of your earned skill points. On this page you will also find the healer (if you are injured from fighting) and the vault (where you can store your souls). You can also see all of your character&#8217;s stats, loot, and comments.</p>
<p><a href="http://dantesinfernoguide.com/wp-content/uploads/2010/01/profile-page.jpg"><img class="aligncenter size-medium wp-image-21" title="profile-page" src="http://dantesinfernoguide.com/wp-content/uploads/2010/01/profile-page-220x300.jpg" alt="Dante's Inferno Profile" width="220" height="300" /></a></p>
<p>1. Clicking the &#8220;basic&#8221; tab will bring up the page pictured above.</p>
<p>2. Clicking the &#8220;loot&#8221; tab shows a picture of each item you have. For detailed stats and numbers, visit the Devil&#8217;s Dealer page.</p>
<p>3. Clicking the &#8220;comments&#8221; tab allows you and your friends to post comments on your profile.</p>
<p>4. This is a brief overview of your character&#8217;s stats. I will provide more information about stats below in section 7.1.</p>
<p>5. I forgot this number, sorry!</p>
<p>6. Your character&#8217;s mission and battle stats.</p>
<p>7. This is where you spend your skill points earned by leveling up.</p>
<p>8. This is the vault. You can store your souls here, but there is a 10% deposit fee. Stored souls can not be lost in battle or when you are attacked.</p>
<p>9. This is where you can heal. Thais the healer will restore your health for a small amount of souls if you are injured from fighting.</p>
<p><strong>7.1 Stats Points Explained<br />
</strong></p>
<p>When you spend stat points in your profile page, your choices are permanent, so be careful before you spend your hard-earned stat points! Here is what each stat type does:</p>
<p>Attack: Increases your efficacy in offensive battles (i.e. battles you start). Attack is used as a multiplier with your current effective faction size (see sections 4.0 and 8.0 for more details). In other words, the more people you have in your faction, the more effective the attack stat becomes.</p>
<p>Defense: Increases your efficacy in defensive battles (i.e. when other players attack you). Defense is used as your current effective faction size (see sections 4.0 and 8.0 for more details). In other words, the more people you have in your faction, the more effective the defense stat becomes.</p>
<p>Energy: Energy is used when performing missions. As you progress through the game, missions become more and more expensive. If you are not interested in battling other player, maximize this stat.</p>
<p>Vigor: Vigor is used in battles. The more powerful your opponent, the larger this value becomes, but at the same time, so does the reward (in XP and souls). If you plan on doing a lot of fighting, you will need a lot of points in this stat.</p>
<p>Max Health: Health is lost in battles, both when you win and lose. The more powerful your opponent, the more &#8220;pain&#8221; (health lost) will be inflicted. This stat is not very important unless you are a very active fighter, as you can heal cheaply at the healer on the profile page.</p>
<p>If you want to finish jobs quickly, you should put most of your points into energy, as you can always diversify later. If you are interested in winning fights, you will need a blend of attack and vigor. If you are losing a lot of fights on defense, you may want to invest some stat points into that stat as well, however, know that there is no significant penalty for losing fights if your souls are stored in the vault.</p>
<h3>8.0 Favors</h3>
<p>On the favors page, you can either purchase tokens or earn them by completing offers (surveys, trial offers, etc). Tokens can be used to buy souls, health refills (a waste), energy refills, virtue refills, perform a name change, get a new minion, or get a new faction member.</p>
<p>The best uses for tokens are (in my opinion) either an energy refill or a virtue refill, depending on which stat you have more of.</p>
<h3>9.0 Faction</h3>
<p>Faction are friends that have &#8220;teamed up&#8221; with you. On the faction page, you can recruit more players to join your faction. Faction is used in battle and is also used as a requirement for certain missions.</p>
<p>Faction is not necessary to complete Dante&#8217;s Inferno. However, there are two ways faction is of significant benefit to the player:</p>
<p>1) <strong>Effective Faction</strong> &#8211; You can use 1 faction member in battle for each level you have in Dante&#8217;s Inferno. So, if you are level 80, you will want 80 people in your faction to be most effective in fights.This is referred to as &#8220;effective faction&#8221;.</p>
<p>2) <strong>Mission Requirements</strong> &#8211; Some missions require faction members to complete. While these missions are not required to complete the game, these missions typically pay out the most souls and experience points based on the energy investment than other jobs in the same act.</p>
<h3>10.0 Tips</h3>
<p>Here are some tips that will go a long way for a new player.</p>
<p>- Do a lot of battles versus other players when you just start out. Many missions require a lot of battles being won, and the vigor cost for battles increases as you level up. When you first start out at level 1, you can easily win 30-40 battles within your first 10 levels, which will set you up to have access to a lot of jobs.</p>
<p>- Always look for the best 3 missions in each mission tier. Master those 3, then do the boss mission, and move on to the next tier. You can always come back for unfinished missions later when you are a high level player.</p>
<p>- Sell items that you find that you do not need for jobs. For example, the <strong>Heavy Rain</strong> item from the &#8220;Visions from Hell&#8221; job in act 3.4 sells for over 100,000 souls a piece, and the drop rate is somewhere around 1/5.</p>
<p>And that&#8217;s it for the tutorial! Start doing missions, battles, putting your stat points in the right place, come back to <a href="http://www.dantesinfernoguide.com">Dante&#8217;s Inferno Guide</a> later for more updates!</p>
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